1/8/2024 0 Comments Capto gloves![]() ![]() (We did not get a chance to feel the interior of the glove with our bare hands, because CaptoGlove mercifully provided plastic “gloves”-like the kind food preparers wear when assembling your sandwich-so GDC attendees weren’t sharing any germs unnecessarily.) We should note that the glove itself-the fit, feel, and fabric-appeared to be of high quality. The PCB where the magic happens (which also houses the battery) is just 4x4cm, and the battery life promises to give you 10-13 hours of juice. There’s an SDK for developers, and the CaptoGlove supports the Unity game engine. Console support is forthcoming, and the company is currently developing haptic feedback support. It also said that the glove can take the place of the gamepad for any mobile game. The CaptoGlove team said that the device supports “all existing VR headsets” and listed the Rift, Vive, Gear VR, and Google Cardboard as examples. The fabric is capacitive, so you can leave the glove on and tap on your phone screen without taking it off-which if nothing else is helpful, in practice, for when you’re fiddling with your phone to set up VR experiences with your mobile HMD. The glove can offer analog input, too, detecting levels of bending or pushing. Calibration is designed to be quick and easy, too. You can customize preset controls or create your own generally speaking, a CaptoGlove rep told us, the company has tried to make configuration software simple. When connected to a device via USB, the system recognizes CaptoGlove as a human interface device (HID). Microsoft Windows 8-10 via BTLE connectionMicrosoft Windows 7 via non BTLE connection (Windows 7 do not support BTLE, Wi-Fi required)Microsoft Windows 7-8-10 via USB cable connection iOS & 4th Generation and above Apple TV via BTLE connectionAndroid mobile devices via BTLE connection Android Smart TV consoles via BTLE connection (coming soon) BTLE gaming consoles (coming soon) BTLE Raspberry Pi (Linux Support) It connects to devices primarily via BTLE, but below is the full list of platform compatibility and connectivity: It appears that individual fingers can be mapped to separate controls, so, for example, a bend of the forefinger, middle finger, and ring finger could all trigger different events. You can use five-finger bends to make something happen, and the fingertips of the gloves are pressure-sensitive. It uses a “dead reckoning” system to track your movements and recognizes hand input for controls including roll, pitch, yaw, acceleration, and more. The CaptoGlove already works with Windows, Android, iOS, and even some smart TVs. Because the CaptoGlove is a motion controller, and lets you perform actions with programmable taps, gestures, and the like, it could help lots of people with certain limitations more easily and naturally control their phones, PC, and VR experiences. In fact, that’s the origin story of the glove someone in their circle had an injury that prevented them from effectively using a mouse or keyboard, and they got the idea of a glove-as-input-device. By contrast, the company may be underselling its use as an accessibility device. You can add “CaptoSensors” for “more advanced positional tracking of arms and hands,” according to the Kickstarter page, and the CaptoGlove was accepted into the Vive Tracker program.Įven so, CaptoGlove is probably overselling the XR capabilities. However, the CaptoGlove’s capabilities can be expanded. It was about the input, not so much about the hand tracking, in this particular demo. This is, then, not a camera-based uSens or Leap Motion hand tracker, nor a Finch VR-type hand controller, nor for that matter even quite like the tracked controllers for Rift and Vive. In the L4D demo, because the CaptoGlove was in this case mapped to the shooting controls, it’s not as if our hand was replicated in the VR environment. That is, it doesn’t recreate your hands in VR, for example it lets you essentially remap input controls, and in doing so, it enables the 10DoF, which comes quite naturally because it responds to your hand movement. However, the CaptoGlove is not a hand tracker-it’s a motion controller.
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